February entry to OneGameAMonth: Galton

Hello children!
This month was quite stressful because of my exams, but I still managed to create something playable. My intention was to test out the Bullet physics engine with Ogre3D. So I made a little physics “game”. Acutally, it’s more or less a Galton Board. Your objective is to collect every coin on the board with the least balls possible. Enjoy.

Screenshot of Galton
Download link

January entry to OneGameAMonth: F-Zeruga

Hey everyone,
I’ve just finished my game F-Zeruga for the first OneGameAMonth challenge.
The name is a mix-up of “F-Zero” and “Ikaruga“.
F-Zero, because you fly a glider through a course.
Ikaruga, because you can change your orientation of your glider.

Screenshot of F-Zeruga
I wanted to create a fast and challenging 3D game that focuses on time attack. During the creation of the ship’s model, I noticed the symmetry and introduced objects to the world, which interact depending on your ship’s orientation. There are also ranks calculated by your top nine highscores. That being said, if you manage to reach the goal in under 13.00 seconds, please post a  video or describe your tactic, you may win something. Or not. 

Download here (Windows)
(Xbox 360 controller & OpenGL recommended. Simply click on the .exe and choose OpenGL as render device in the Ogre dialog.)